Developer Chats: Bruno Simon

0:00

Bruno Simon: So that's the famous portfolio

0:01

that I built just to showcase to my students.

0:04

And it ended up, uh, like boosting my

0:06

career in crazy ways.

0:08

Anyway, it's a portfolio with physics.

0:10

I used to play a lot of micro machine.

0:12

It's a, it's a very old game where we control

0:15

some, uh, some small car on various environment.

0:18

And, um, and it looks a lot like this.

0:21

I was really inspired.

0:23

And it's just to showcase what I do in life.

0:25

You can find some info over there, you can follow me on

0:27

links, you need to go on the area and then press enter.

0:31

I was testing, like, performance when

0:33

going through a wall.

0:34

It works so well that I just kept it.

0:37

You can play, like, oh, bowling like this,

0:39

and you can reset it.

0:40

And by the way, there's a trick.

0:42

As you can see, there is shadows, there

0:44

are lights, etc.

0:45

But it's just, like, a full trick.

0:46

There is actually no light in those.

0:48

It's called matcaps.

0:50

But if you want to learn about matcaps, you're

0:52

gonna have to take Three.js Journey, obviously.

0:56

Dave Kiss: Three.js Journey?

0:57

That's Bruno's online course designed to teach

0:59

people how to use Three.js and WebGL effectively

1:02

to build impressive 3D web applications.

1:05

And who's Bruno?

1:06

He's a creative developer from France who specializes

1:09

in crafting unique and interactive web experiences

1:12

like the one you just saw.

1:15

His work has gained him viral popularity, numerous web

1:18

development awards, and the admiration of a lot of us here

1:22

at Mux, who were super psyched when he became a customer.

1:25

In this chat, I asked Bruno about his inspirations,

1:28

his thoughts on 3D in the grand scope, and new

1:31

technologies he wants to learn and is excited to see.

1:34

He also explained how he chose to use Mux for

1:36

the video on his site.

1:38

And why it was the only solution that worked for him.

1:40

It's a fun one.

1:41

Let's get into it.

1:42

You mentioned Three.js Journey.

1:44

I just want you to give your pitch, your shout out for what

1:47

Three.js Journey is and who it's for and everything that

1:50

you recommend about enrolling for, as a creative developer.

1:55

Bruno Simon: Yeah, sure.

1:55

If you want to add 3d to website to make like a video

1:58

games or just to, to showcase a product or to create some

2:02

crazy interactions, some depth to your project, you

2:05

need to, uh, create it.

2:07

You have different solution and the best solution

2:09

currently is Three.js.

2:11

It's a library.

2:13

Well, it makes, uh, like creating 3d for the

2:15

web much, much easier.

2:16

Yet, it's huge because creating 3d is like crazy.

2:20

You can add, uh, textures, geometries, create your

2:23

own geometries, make things move around, animate stuff,

2:25

click on stuff, et cetera.

2:27

So Three.js makes it simple, but it's still huge.

2:30

And that's the solution.

2:32

Uh, I mean, that's the problem I'm, I'm resolving

2:34

with Three.js Journey.

2:36

It's a huge course.

2:37

So it's, uh, I think today is 72 hours of video.

2:40

You don't need to do the whole course in order

2:43

to get good at Three.js.

2:44

It's just that I am trying to cover as much as possible.

2:47

And after just a few chapters, you will be able to

2:49

create your own 3d website.

2:51

You will be able to create a games in the browser.

2:54

Uh, your friends will be just able to just click on

2:57

the link you send and they will be able to, to enjoy

3:00

the experiences you've built.

3:01

And, uh, so it's a 72 hours of video available

3:04

in in videos, in text, there is a Discord server.

3:07

I personally check the discord server every day, multiple

3:10

times, huge community.

3:11

We have challenge.

3:12

We have some selections.

3:13

There is currently more than 30, I think, 34, 000 students.

3:18

So they all enjoy it a lot.

3:21

And I'm adding more content to it.

3:23

I'm currently at these days working on,

3:25

uh, 12 new lessons.

3:27

So I have no idea how long it's going to be,

3:28

maybe 20 hours video or something like that.

3:31

And, uh, yeah, best way to learn how to

3:32

create a 3d website.

3:35

Dave Kiss: So cool.

3:36

So you, you could, and maybe you do for some of

3:38

your like free lessons and just for discovery,

3:41

but you could upload all of your video content to

3:44

something like YouTube.

3:45

And I'm curious to dig into.

3:47

What specifically for Mux on your platform, uh, has

3:51

brought value or why you chose Mux in the first place

3:53

to be able to share the video content that you're producing?

3:56

Bruno Simon: Yeah, you said I could, but I can't,

3:58

I really need a solution like, uh, like Mux.

4:00

The idea is that, um, if you put it on YouTube or Vimeo

4:05

or whatever solution, uh, there is always an issue,

4:07

like something that is broken.

4:08

I mean, I tried, like I look for the best solution

4:11

and first it's because I need those videos to be

4:14

only accessible to users.

4:17

That's paid for the course.

4:18

I could create a custom solution like Amazon,

4:21

you know, S3, et cetera.

4:22

So AWS, um, to host them, it was extremely complex

4:26

and extremely expensive.

4:28

And then someone said, but there is Mux and I checked

4:30

it's exactly what I needed.

4:33

But.

4:34

Like much cheaper than, uh, than using AWS uh, Amazon AWS.

4:39

So that's why I actually have no choice.

4:41

It was the best solution.

4:42

And also because Mux provide other features that I

4:45

discovered along the way.

4:46

First, uh, this one was a great surprise

4:49

I can have from Mux.

4:50

Uh, thumbnails.

4:52

This one was really good because I was just like,

4:54

uh, searching on the API and I discover thumbnails.

4:56

What are those?

4:57

And initially I wasn't supposed to have in my player,

5:00

but when I discovered that it took me like maybe five

5:03

minutes to implement then the quality, because if I

5:06

was using a custom solution to, uh, to host the videos,

5:08

I needed to find a way to.

5:10

Convert the videos in the various quality and

5:12

then provide those videos automatically according to

5:15

the user bandwidth, et cetera.

5:17

So complex.

5:18

Well, Mux does it.

5:19

Then it was being able to deliver it around the world

5:22

because I have clients everywhere in the world.

5:24

That's absolutely crazy.

5:26

Uh, I don't have like a main countries that are

5:28

everywhere in the world.

5:29

So I needed to put like a CDN.

5:31

Too complex.

5:32

Mux does it.

5:32

Okay.

5:33

And yeah, and it was, uh, my only issue was that it was

5:35

a bit difficult to upload videos because I needed

5:38

to use the API sending like an absolute link, a

5:41

public link to upload them.

5:43

So that was kind of a bummer.

5:45

And then Mux updated and we can upload

5:48

them from the panel.

5:49

So the Mux panel directly.

5:51

So it made the process much easier.

5:54

So yeah, that's why those are the, like the, the,

5:56

the, the cool solution I had using uh Mux.

5:59

Dave Kiss: Going back, how did you get into this

6:01

stuff in the first place?

6:02

What really got you motivated and interested

6:05

in learning more about web development or 3d?

6:07

Bruno Simon: Well, it started quite a long

6:08

time ago with Flash.

6:10

I don't know if you, uh, if you guys remember

6:12

Flash, uh, we used to create very interactive

6:14

website, thanks to that.

6:15

Unfortunately, Flash died for reasons,

6:17

but, um, in Flash, we.

6:19

Could already create some, uh, some 3d in there.

6:22

And what I like most personally is 3d.

6:24

I'm a creative developer, but I'm very like

6:27

oriented toward 3d.

6:29

I just like to build something that looks like

6:30

video games and video games are most of the time, 3d.

6:33

When I discovered that we could add 3d to

6:35

website, I was like, so hyped, it felt so great.

6:38

So it was a long time ago.

6:39

And when Flash died, we had something else,

6:42

which was called a WebGL, which arrived, I think.

6:45

Around the same period of time, but yeah, we got access

6:48

to WebGL and we could create 3D experiences in the web.

6:52

I was like, okay, I need to learn that.

6:54

So that's why I started doing like really creative

6:56

and 3D coding for the web.

6:59

It was extremely hard at the beginning, but there

7:02

was some libraries and I just like dived into it.

7:06

Uh, struggled a little and at some point people

7:08

started to, to really enjoy what I was building.

7:11

So I, I started to find clients that I wanted

7:13

me to do the same thing, but being paid and it

7:16

goes on and on like that.

7:18

And at some point, uh, uh, it was just my

7:20

thing, just like that.

7:22

Dave Kiss: Cool.

7:23

I want, I want to go back even further as something

7:25

you said in there was, uh, you liked the 3d because it

7:28

was kind of like video games.

7:29

Were you a big gamer when you were a kid?

7:32

Bruno Simon: Oh yeah, I've always played video games.

7:35

Uh, I just, I remember like it started with, uh,

7:38

some very old console.

7:39

My, the first one I really enjoyed was the PlayStation 1.

7:42

And I remember I didn't have money for games, but

7:45

I had, you know, the, the demos, like, uh, you know,

7:48

the, the, the shorter version of, of game with

7:50

just one or two first levels, and I was just like.

7:53

playing in loop those, uh, those, uh, first levels.

7:55

And it was like amazing.

7:57

Uh, and, uh, I continued playing for me.

8:00

Video game is the best media.

8:02

And, um, I really, uh, thought it, thought this through

8:06

because I'm reading books.

8:07

I'm watching movie.

8:08

I love music, but video games, it's a mix of

8:11

everything and we are the actor in this, and we can,

8:15

and also enjoy some of those video games with friends.

8:18

Like, I don't go out go a lot, but I play a lot with friends.

8:22

So it's my way of, uh, of doing social while I

8:25

experiences, uh, experiencing like a scenario, uh,

8:29

some, uh, some, um, some story, et cetera.

8:32

So, uh, for me, video games is my favorite, uh, media.

8:35

Dave Kiss: I remember PlayStation 1, I remember

8:37

Parappa the Rapper was one of my favorites.

8:39

Bruno Simon: I had this one, but I never could

8:41

play it because, I don't know, my controller was

8:43

not working with that game.

8:44

And I tried like maybe a hundred of times, and

8:48

it's the paper guy, right?

8:50

And you need to dance.

8:51

Yep, exactly.

8:53

Yeah, I could not play this game, but it looked amazing.

8:55

Dave Kiss: It's like the predecessor to DDR.

8:57

They were just a couple years too early.

9:00

Uh, alright, cool.

9:01

Well, in terms of the creative web development, um, is

9:04

there anything about that specifically that you really

9:09

enjoy or that you feel that, um, there's a good reason why

9:13

other developers out there should incorporate creative

9:15

web development into the projects that they build?

9:18

Bruno Simon: It's a matter of what people enjoy doing,

9:21

because for me, I'm doing creative coding, not because

9:24

I need to do it for a project.

9:26

It's just because I like to do that.

9:28

And it started like that.

9:29

When, when I did my first, um, like a creative, uh,

9:32

experiences for the web, it was just for myself.

9:34

Because, uh, I thought, uh, maybe I saw something on the

9:37

TV or some effect, like in nature or something like that.

9:41

And I was like, Oh, can I try, can I do this in

9:43

a, in WebGL or whatever solution I'm using native

9:46

canvas or SVG or whatever?

9:48

And, uh, it was just about patience I

9:52

just enjoy doing it.

9:53

So it's not really about, uh, why should we add it?

9:56

It's just about doing what people enjoy doing.

9:59

But what's for sure is that people should at least try.

10:02

The problem with that is, uh, it's quite difficult.

10:05

Like if you want to, to, uh, to dive into WebGL,

10:07

you need to, to, to learn a lot of things if

10:09

you want, if you want.

10:10

Create a creative coding with some complex animation.

10:13

You need to learn how to animate those and

10:15

structure your code to animate this kind of thing.

10:17

So it's quite hard.

10:18

So it's what I always say to my students.

10:20

If it's hard to learn, it's a valuable knowledge.

10:23

So if it's hard, it means that not everybody can do it.

10:27

So you will enjoy doing something which is hard to do.

10:30

So you will have less, um, uh, competitors.

10:33

So that's perfect.

10:34

But you need to struggle just long enough so that you

10:36

see if you really enjoy it.

10:38

Oh, enjoy it or not.

10:40

Dave Kiss: So Dar, one of our developers had a question,

10:42

is the web, the right platform for 3d, which is,

10:44

I don't know, maybe a spicy,

10:46

Bruno Simon: that's a great question.

10:49

It's, uh, it's actually, he's right.

10:52

I think that, um, currently it's a matter

10:54

mostly of performance.

10:56

If you take a video games with millions of polygons, a crazy

11:00

post processing effect, you can't have that in the web.

11:02

We have maybe like a quarter of the, the, the power, uh,

11:06

they have in native and even worst, it's about how users

11:11

use their, their devices.

11:13

When you go on a webpage.

11:15

You want that web page to work, you're not like, okay,

11:17

my device is not very good.

11:18

I'm not going to try that website.

11:20

No, it's a website.

11:21

You want to go on this website, regardless of the

11:24

device you are using for like video games, you know,

11:27

if your computer is not ready to handle that video

11:29

games and you, you, you will buy a better computer.

11:32

I don't know for Christmas or whatever.

11:33

Um, but for the way it's.

11:35

It needs to work.

11:36

So it's even worse and even even worse.

11:39

So the third reason why it's it's kind of a hack is that

11:43

you need to load all the data.

11:45

Fortunately, today we have quite good bandwidth using

11:49

like fiber, but it's not the case in every countries.

11:51

And it's not the case when you are, you know, in the

11:53

subway, you don't have such a good bandwidth.

11:56

So there are multiple reasons that are like pulling

11:59

down the web, but it's getting better everyday.

12:03

So we have, we have also some advantages like you

12:06

can just click on the link and you get there.

12:08

You can't have this with a video game,

12:10

native video games.

12:10

You need to be on a PC, a good PC to download steam,

12:14

download the game, uh, to have a good GPU, et cetera.

12:17

And then you can enjoy it for the web.

12:19

You just click on the link and you enjoy that experience.

12:21

So there are good stuff too.

12:23

And it's changing every day.

12:24

We have better bandwidth.

12:26

Uh, we have web GPU that is coming.

12:28

Computer are getting better.

12:29

So.

12:30

It's just moving.

12:31

Like we are kind of catching up and it's less

12:34

of a hack these days.

12:36

Dave Kiss: You do a lot of teaching and a lot of

12:38

students learning from you, but where do you go to learn?

12:40

Where do you go to get your leveling up and

12:43

your inspiration from?

12:45

Bruno Simon: Today, it's just awesome how easy

12:47

it is to, uh, to learn.

12:48

I remember when I started, um, uh, let's say, uh, one of

12:51

the hardest things I learned, so it was WebGL and Three.js.

12:54

When I started, we had just like, uh, maybe.

12:57

Five or six main references to learn that and it was

13:01

so hard and in the end what you needed to do was dive

13:05

into the code and just try to reproduce and struggle.

13:09

Today it's so much easier.

13:11

So personally, uh, I like video tutorials.

13:14

I just, uh, I just thought like, uh, I

13:16

do a search on Google.

13:17

Usually I end up on the, on YouTube or whatever.

13:20

And, um, and yeah, for me, it's videos.

13:24

Like I really enjoy your learning or using,

13:25

uh, using videos.

13:27

Dave Kiss: Is there, is there a reason why you prefer

13:29

video over reading or, or even the, in the courses

13:33

that you create, it's a lot of video output as well.

13:35

Um,

13:36

Bruno Simon: yeah, that's a good question.

13:38

It's, um, it's a funny thing, but, uh, for me, uh, users on

13:42

the web don't like to read.

13:44

It's not true, but it's like, uh, most people

13:48

don't like to read.

13:48

By that I mean that when they see a big text, they won't

13:51

spend a lot of time on it.

13:52

They will like immediately scroll and, uh, and move

13:55

on to something else.

13:56

It's not absolutely true because there are some users

14:00

that love to read, but most people don't like to read

14:03

and it needs to go fast or it needs to be like a, a

14:06

discussion between a two person, just like in videos.

14:09

It's why my, the, the videos I'm creating, and it's also

14:12

why, uh, I like videos.

14:13

It's because it's become personal.

14:15

You create a, a bound, a binding, a bond, I'm not sure

14:18

the word, uh, between you and the, and the students.

14:21

And, uh, it's, it becomes personal and you are just

14:24

like listening to a teacher that is in front of you.

14:27

And in that, uh, like, uh, idea, I also like, um,

14:30

I did support to my, uh, the course I've created

14:32

so that, um, people can just join the Discord

14:35

server and talk with me.

14:36

So there is really like a live interaction between them.

14:39

They, uh, watch the videos, I'm in front of them in the

14:43

videos, and then we can talk on Discord and I think it's

14:45

a lot more personal, which.

14:47

Suits to most users.

14:48

And for me, the best courses around are those that provide

14:51

both where you get the, the, the exact same content

14:54

in text and in videos.

14:56

And it's also why I created a link between those because

14:59

the text is right below the video on the course

15:01

I've created, and you can easily jump from the video

15:03

to the text with the links.

15:05

So that's uh, someone prefer one or the other,

15:07

they can easily jump from video to text, etc.

15:10

Dave Kiss: So it's kind of like a multimedia sort of

15:12

approach to provide different options available for folks,

15:15

depending on what they, their learning style looks like.

15:18

Bruno Simon: Yeah, maybe at some point we can put some

15:19

electrodes on the head and we inject the knowledge directly

15:22

or some VR or whatever.

15:24

Dave Kiss: Or it'd be scary, I don't know.

15:26

Yeah.

15:27

There's a little bit of the being human there.

15:29

Um, what, is there anything lately that's catching your

15:33

eye, what you're trying to get good at or what you're

15:34

trying to master, learn now?

15:37

Bruno Simon: Yeah, that's actually something difficult

15:39

because, um, since I need to build a lot of context, uh,

15:42

uh, content, sorry, for the course I'm building, it's

15:44

really hard to find, uh, time to, uh, to learn stuff,

15:48

yet it's very important.

15:50

So, currently, I'm working on WebGPU.

15:52

I don't know if you guys know about WebGPU.

15:54

Currently, to do 3D for the web, there is

15:56

almost only one solution.

15:58

It's, WebGL ,but WebGL is a bit old.

16:01

Uh, it's not very optimized and there is a solution

16:05

which is completely different, which is WebGPU.

16:07

But unfortunately it's not supported by, uh, Apple.

16:09

So, uh, on, uh, uh, Safari, iOS, et cetera, but still it

16:14

should come at some point.

16:16

I really hope Apple will support it as

16:17

a, at some point.

16:18

And, uh, so when.

16:20

WebGPU is a live and, uh, most of, um, people can use it.

16:25

So hopefully, uh, I don't know, in a few months or

16:27

maybe a year, uh, I need to be ready because there

16:30

will be a lot of changes on the Three.js journey.

16:32

So there is WebGPU that I'm learning these days.

16:34

And also something that I really enjoy it's, uh, uh, 3d

16:37

modeling and especially, you know, the stylized painiting,

16:40

you know, it's those games that, uh, looks, um, it's

16:44

hard to say like, like, like the, um, TV show, Arcane..

16:48

Arcane is a good example of stylized play, uh,

16:50

painting, you know, when you can see like the brushes on

16:53

the face, on the, the, the, um, the fabric, et cetera.

16:57

I really like this style.

16:58

Uh, I love games using that because I'm focusing

17:01

on what I'm teaching.

17:02

It's really hard to find the time to learn.

17:04

In the end, I have some tricks to get better at those.

17:08

First of all, uh, I keep doing client projects because

17:12

it's been like three years.

17:13

I'm always saying no more client projects and I'm doing

17:16

maybe two or three client projects a year, although

17:20

I said I won't because it's a way for me to challenge

17:23

myself and to be forced to just like comply to whatever

17:28

ideas the client has.

17:30

So, so I need to, to, um, to keep on learning stuff

17:34

in order to, to, to, to, to create that project.

17:38

I also like to put it's a, it's funny because I talk

17:41

about this one, like the, um, the bookmark folder of

17:43

shame, you know, it's that bookmark folder where you

17:46

put all the articles and the videos you want to watch and

17:49

it's full of hundreds of links and you'll never watch it.

17:53

Well when you schedule time to learn you just open that

17:56

bookmark folder And you just choose something that

17:58

interests you and you learn it and then you remove it

18:00

from from the bookmark folder

18:02

Dave Kiss: I know everybody's got that

18:04

Bookmarks folder of shame.

18:05

I've never had a name for it, but it's like that box

18:08

of wires that's in your closet that you just can't

18:10

seem to get rid of and just put, keep putting it back

18:12

and pretend it's not there.

18:13

Oh, hits deep.

18:15

If you could leave behind one common industry practice or

18:19

belief in the web development world, what would it be?

18:22

And what would you suggest that you do instead?

18:25

Bruno Simon: Yeah, today is the, um, I don't know

18:27

if it's a real world, the overcomplication, everything

18:30

is overcomplicated.

18:31

I've been teaching in, uh, in school, in real life school,

18:34

so it's not, uh, in digital.

18:35

I've been teaching web development and

18:37

basic web development.

18:38

So, I have always this point of view when I see

18:41

what it is to start in web.

18:44

And when I'm teaching those, I'm like, Oh, if you guys know

18:47

everything you're going to need to learn in the upcoming

18:50

years, it's so complex because the stack for traditional

18:54

website has become so complex.

18:57

We are closing doors for beginners.

19:00

Why it should be easier.

19:02

And it's actually what all those solution, you know, we

19:05

have frameworks, libraries, new APIs, et cetera.

19:08

They all pretend to make things easier, but behind

19:13

you need to learn it and it makes all the things harder.

19:16

So I'm not going to drop some names about those libraries

19:19

and framework, because I'm also using those because I

19:21

learned those, but I'm always thinking about the beginners

19:25

starting their journey in web.

19:27

Well, a few years ago, we had no resources to learn,

19:32

but it was quite simple.

19:33

Today, we have like, 100 times more resources to learn, but

19:38

it's 1000 times more complex.

19:40

So what happened?

19:42

So hopefully in the upcoming years, it's going to, uh,

19:45

to get more simple, but I don't think so because, uh,

19:49

they all come up with those simple solution that makes

19:52

things actually harder.

19:53

So, so that's the thing I would leave

19:55

behind, uh, if possible.

19:57

Dave Kiss: Yeah.

19:58

That's what engineers are good at, over complicating things.

20:01

Bruno Simon: Yeah, uh, there's something that, uh, for some

20:03

reasons we haven't talked about this, even though

20:05

it's the, the, the world everybody's, uh, he's, uh,

20:08

using these days, it's AIs.

20:10

And AIs are used, like, um, everywhere.

20:13

In 3d, because we have been talking about 3d.

20:15

AIs are not that simple.

20:17

We can create texture, but more that are

20:18

still a bit difficult.

20:19

I hope in a few months we get there, but for videos,

20:23

I don't know if you guys have seen those, but we can

20:25

now create videos using AIs.

20:27

It's not perfect, but just like images were not

20:30

perfect a few months ago.

20:31

So I'm sure in, uh, like it's a matter of weeks- maximum

20:35

month before we get like, uh, full movies made by AIs..

20:39

Uh, and I'm super interested by that.

20:41

And I'm not scared at all.

20:43

I get some messages from people like, uh, why should I

20:46

learn coding if there are AIs.

20:48

Why should I learn to create 3d models?

20:50

AIs are coming fast . For me, AIs are just tools to be

20:54

more, uh, efficient, to be more like, um, when I want to

20:57

create a texture, I ask an AI.

20:59

When I want to create an environment map, I ask an AI.

21:01

Soon, when I will want to create a video, hopefully

21:04

I can just ask an AI.

21:05

So for me, it's just tools.

21:07

Like you want to, to, um, to put a nail, uh, on

21:10

a plank, you, you don't use your thumb, you use

21:12

a tool, you use a hammer.

21:13

For me, it's the same thing.

21:15

So I'm not scared about it.

21:16

And, uh, yeah, uh, I'm seeing some crazy, uh,

21:18

videos, uh, using AI.

21:20

That's quite interesting.

21:22

Dave Kiss: But even more interesting, when can the

21:24

people expect a new update portfolio from Bruno Simon?

21:28

Bruno Simon: I want to do one so much, but I'm, you know,

21:32

it has been, I have like a, um, what's the word, a roadmap

21:36

for the upcoming month.

21:37

And a new version of my portfolio has

21:40

always been there.

21:41

I'm always postponing this one because I want to do it and

21:45

I'm afraid I can't do better, but I have so many ideas and

21:49

I learned so many new tricks that I want to, to show.

21:52

Uh, so hopefully 2024, uh, I really want to work on it

21:57

just because I want to, I want to create a new version.

22:02

Dave Kiss: That's great.

22:03

All right.

22:04

Uh, last question I have is just a personal

22:07

shout out for yourself.

22:08

Where can people find you on the internet?

22:10

Bruno Simon: Oh you just type Bruno Simon and I should

22:14

be at the top of whatever search engine you're using.

22:18

But I really enjoy Twitter.

22:21

If you guys want to see the posts I do, I'm posting,

22:24

you know, some projects, some inspiration, etc.

22:27

So Twitter, and yeah, you can find me there.

22:30

Dave Kiss: Bruno, thanks so much for your time

22:31

chatting with us today.

22:32

It was awesome to learn more about your

22:34

creative approach to web

22:35

Bruno Simon: development.

22:37

Thank you for having me.